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Puzzles Reimagined

From the very first game, puzzles have been the soul of Tomb Raider. The locked door, the hidden mechanism, the moment where the only way forward is to stop and figure it out. In Tomb Raider: Legacy of Atlantis, that tradition returns, reworked for a new generation and rooted more deeply than ever in the cultures Lara explores.

Puzzles at the Core

“Puzzles are at the core of our game,” says Raul Siqueira, Game Director at Crystal Dynamics. It is a principle the series has carried for three decades, and one the team took care to honor.

“Puzzles have been central to Tomb Raider from TR1 through the Survivor series,” says Jason Epps, Design Director at Crystal Dynamics. “For Atlantis, we reworked many of them to challenge players to reason through each solution, then reward them with a satisfying payoff.”

When the Puzzle Is the Path

In the original games, puzzles and traversal were often the same thing: cross a room, throw a switch, watch a door open. Legacy of Atlantis keeps that connection while pushing the puzzles themselves further.

“Many of the early puzzles from TR1 involved moving between different switches using traversal,” Epps says. “We’ve certainly kept some of that, but we’ve also pushed hard to make the actual puzzles themselves more interesting. The waterfall puzzle in the Lost Valley that leads to Qualopec’s tomb is a good example. By embellishing the original puzzle, we feel we both delight and reward the player.”

Female adventurer climbs ancient stone mechanism with large circular gears and ornate symbols in underground temple ruins. Lush vegetation visible above weathered architecture.

Not every puzzle is about movement, though. “Some of our puzzles are more cerebral and require players to focus on the rules of an interaction, like redirecting light beams,” Siqueira says. “Others rely heavily on exploration, either to find the pieces required to solve it or to position yourself where you need to be to see the solution.”

The Art of Curiosity

A great puzzle has to announce itself without breaking the spell of the world. For Jeff Adams, Experience Director at Crystal Dynamics, that balance is everything.

“One of the things we love about the Tomb Raider gameplay experience is the way it encourages curiosity,” Adams says. “We didn’t want to paint everything with a giant sign that says, come interact with me. Instead, the objects associated with puzzles have an implied function that invites players to investigate. As they get closer, subtle cues let them know that something has a purpose beyond being simple set dressing.”

TombRaider LegacyofAtlantis LaraCroft TempleofKhamoon MirrorPuzzle

And for players who want to solve everything themselves, the game stays out of the way. “If they need a little assistance, we can provide gentle nudges through Lara’s narration, along with a scanner hint system,” Adams says. “At the same time, we know there are players who want to solve every puzzle entirely on their own, so all of those scanner hints are completely optional.”

Rooted in Peru

One of Peru’s standout puzzles draws on something entirely real. Quipus were an ancient Incan recording system made of knotted, colored cords, and in the Lost Valley that history becomes the basis of a puzzle.

“Players search the area to uncover a Quipu pattern, then recreate it using levers,” says Jason Epps, Design Director at Crystal Dynamics. “The puzzle asks them to pay attention to clear differences between the knots themselves, since those details are key to finding the correct solution.”

The Feeling of Solving

Behind every puzzle is a long process of refinement. “We tend to go through six to eight revisions of a puzzle if it works well from the start,” Epps says. “Other puzzles are much harder and require ten to twelve revisions, and usually a couple of these are overhauls. Getting puzzles right is tricky. We want it to be challenging, but we never want players to achieve stuckness.”

TombRaider LegacyofAtlantis LaraCroft LostValley CogPuzzle

The payoff, in the end, is the feeling players walk away with. “With all puzzles, we hope players make the needed connection and feel smart for doing so,” Epps says.

It is exactly the feeling Adams and the team set out to capture. They wanted Peru to feel, in his words, “like a chapter from a history book that we never had the chance to read.”

Pre-order Tomb Raider: Legacy of Atlantis

Lara Croft’s greatest adventure begins February 12, 2027. Pre-orders are live now. Secure your edition before launch, and join us across the months ahead for new mini-documentaries, deep dives, and exclusive looks at the world of Tomb Raider: Legacy of Atlantis.

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